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Code Editor : layout.go
// Copyright 2015 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package ssa // layout orders basic blocks in f with the goal of minimizing control flow instructions. // After this phase returns, the order of f.Blocks matters and is the order // in which those blocks will appear in the assembly output. func layout(f *Func) { f.Blocks = layoutOrder(f) } // Register allocation may use a different order which has constraints // imposed by the linear-scan algorithm. Note that f.pass here is // regalloc, so the switch is conditional on -d=ssa/regalloc/test=N func layoutRegallocOrder(f *Func) []*Block { switch f.pass.test { case 0: // layout order return layoutOrder(f) case 1: // existing block order return f.Blocks case 2: // reverse of postorder; legal, but usually not good. po := f.postorder() visitOrder := make([]*Block, len(po)) for i, b := range po { j := len(po) - i - 1 visitOrder[j] = b } return visitOrder } return nil } func layoutOrder(f *Func) []*Block { order := make([]*Block, 0, f.NumBlocks()) scheduled := make([]bool, f.NumBlocks()) idToBlock := make([]*Block, f.NumBlocks()) indegree := make([]int, f.NumBlocks()) posdegree := f.newSparseSet(f.NumBlocks()) // blocks with positive remaining degree defer f.retSparseSet(posdegree) zerodegree := f.newSparseSet(f.NumBlocks()) // blocks with zero remaining degree defer f.retSparseSet(zerodegree) exit := f.newSparseSet(f.NumBlocks()) // exit blocks defer f.retSparseSet(exit) // Initialize indegree of each block for _, b := range f.Blocks { idToBlock[b.ID] = b if b.Kind == BlockExit { // exit blocks are always scheduled last // TODO: also add blocks post-dominated by exit blocks exit.add(b.ID) continue } indegree[b.ID] = len(b.Preds) if len(b.Preds) == 0 { zerodegree.add(b.ID) } else { posdegree.add(b.ID) } } bid := f.Entry.ID blockloop: for { // add block to schedule b := idToBlock[bid] order = append(order, b) scheduled[bid] = true if len(order) == len(f.Blocks) { break } for _, e := range b.Succs { c := e.b indegree[c.ID]-- if indegree[c.ID] == 0 { posdegree.remove(c.ID) zerodegree.add(c.ID) } } // Pick the next block to schedule // Pick among the successor blocks that have not been scheduled yet. // Use likely direction if we have it. var likely *Block switch b.Likely { case BranchLikely: likely = b.Succs[0].b case BranchUnlikely: likely = b.Succs[1].b } if likely != nil && !scheduled[likely.ID] { bid = likely.ID continue } // Use degree for now. bid = 0 mindegree := f.NumBlocks() for _, e := range order[len(order)-1].Succs { c := e.b if scheduled[c.ID] || c.Kind == BlockExit { continue } if indegree[c.ID] < mindegree { mindegree = indegree[c.ID] bid = c.ID } } if bid != 0 { continue } // TODO: improve this part // No successor of the previously scheduled block works. // Pick a zero-degree block if we can. for zerodegree.size() > 0 { cid := zerodegree.pop() if !scheduled[cid] { bid = cid continue blockloop } } // Still nothing, pick any non-exit block. for posdegree.size() > 0 { cid := posdegree.pop() if !scheduled[cid] { bid = cid continue blockloop } } // Pick any exit block. // TODO: Order these to minimize jump distances? for { cid := exit.pop() if !scheduled[cid] { bid = cid continue blockloop } } } f.laidout = true return order //f.Blocks = order }
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