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binarytree_test.go
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Code Editor : binarytree_test.go
// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This benchmark, taken from the shootout, tests garbage collector // performance by generating and discarding large binary trees. package go1 import "testing" type binaryNode struct { item int left, right *binaryNode } func bottomUpTree(item, depth int) *binaryNode { if depth <= 0 { return &binaryNode{item: item} } return &binaryNode{item, bottomUpTree(2*item-1, depth-1), bottomUpTree(2*item, depth-1)} } func (n *binaryNode) itemCheck() int { if n.left == nil { return n.item } return n.item + n.left.itemCheck() - n.right.itemCheck() } const minDepth = 4 func binarytree(n int) { maxDepth := n if minDepth+2 > n { maxDepth = minDepth + 2 } stretchDepth := maxDepth + 1 check := bottomUpTree(0, stretchDepth).itemCheck() //fmt.Printf("stretch tree of depth %d\t check: %d\n", stretchDepth, check) longLivedTree := bottomUpTree(0, maxDepth) for depth := minDepth; depth <= maxDepth; depth += 2 { iterations := 1 << uint(maxDepth-depth+minDepth) check = 0 for i := 1; i <= iterations; i++ { check += bottomUpTree(i, depth).itemCheck() check += bottomUpTree(-i, depth).itemCheck() } //fmt.Printf("%d\t trees of depth %d\t check: %d\n", iterations*2, depth, check) } longLivedTree.itemCheck() //fmt.Printf("long lived tree of depth %d\t check: %d\n", maxDepth, longLivedTree.itemCheck()) } func BenchmarkBinaryTree17(b *testing.B) { for i := 0; i < b.N; i++ { binarytree(17) } }
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