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board-size.page
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bug-filing.page
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develop.page
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high-scores.page
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rules.page
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Code Editor : rules.page
<?xml version="1.0" encoding="utf-8"?> <page xmlns="http://projectmallard.org/1.0/" type="topic" id="rules" xml:lang="en-GB"> <info> <link type="guide" xref="index#play"/> <link type="seealso" xref="flags"/> <revision version="0.1" date="2012-08-12" status="review"/> <credit type="author copyright"> <name>Baptiste Mille-Mathias</name> <email>baptistem@gnome.org</email> <years>2011</years> </credit> <credit type="editor"> <name>Ekaterina Gerasimova</name> <email>kittykat3756@gmail.com</email> <years>2012</years> </credit> </info> <title>Game rules</title> <p>The aim of <app>Mines</app> is to clear the minefield without detonating any of the mines.</p> <steps> <item> <p>Start by choosing one of the three default board sizes, or by selecting a custom board.</p> </item> <item> <p>The game begins with the board covered in tiles. Click on any tile to uncover it. You will reveal:</p> <list> <item> <p>A colored number, which represent the number of mines in the adjacent tiles. This will help you deduce where the mines are so that you can mark them with <link xref="flags">flags</link>.</p> </item> <item> <p>A blank tile, which means there are no mines under any of the adjacent tiles.</p> </item> <item> <p>A mine, which will detonate and end the game.</p> </item> </list> </item> <item> <p>Repeat the previous step until you have uncovered all the tiles which do not have mines underneath them.</p> </item> </steps> <p>If you complete the game quickly enough, you will be added to the <link xref="high-scores">high scores</link> list.</p> </page>
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